Sunday, August 31, 2014

Batman Arkham Origins Collector's Edition Comes Packed With Goodies

Batman: Arkham Origins Collectors Edition Comes Packed With Goodies

Warner Bros. have announced a collector’s edition of Batman: Arkham Origins for North America, Australia and New Zealand which will come with a number of goodies packed in with the game. Here’s a list of what you’ll find inside:

A 9-inch statue of the JokerAn 80-page hardcover art bookTwo replicas of evidence taken from the Gotham City PD crime labSchematics for a Batwing prototypeA Wanted poster of BatmanAnarky logo stencilA photograph of the Wayne familyA glow-in-the-dark map of Gotham City

Those are just the physical bonuses. You’ll also get these in-game digital goods:

First Appearance Batman Skin (Detective Comics #27, 1939)Deathstroke Challenge PackLets you play as Deathstroke in ChallengesAlso includes two additional Deathstroke skins and bonus maps

Finally, players in North America will get a “Necessary Evil: Supervillains of DC Comics” documentary video, with Christopher Lee narrating an overview of the company’s prominent villains.

The collector’s edition of Batman: Arkham Origins will be available for Xbox 360 and PlayStation 3 on October 25th for $120. The regular version of the game will release for PC, Xbox 360, PlayStation 3 and Wii U on the same day.


Read more stories about Batman: Arkham Origins & PC & PlayStation 3 & Wii U & Xbox 360 on Siliconera.

Thursday, August 28, 2014

Kuroko's Basketball For 3DS Has An Original Story With The Generation Of Miracles Team

Kurokos Basketball For 3DS Has An Original Story With The Generation Of Miracles Team Namco Bandai is developing Kuroko's Basketball: Miraculous Victory for Nintendo 3DS. Jump explains that it has an original story made for the game with all of the characters from the Generation of Miracles team. Kuroko's Basketball: Miraculous Victory also has new special moves.

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The top screen shows players in a basketball match while the bottom screen lets you choose actions for the players.


Read more stories about Kuroko's Basketball: Miraculous Victory & Nintendo 3DS on Siliconera.

Tuesday, August 26, 2014

medabots wants to give level-5 s little battlers a run for its money

Level-5's customizable mini-mecha series The Little Battlers eXperience is a fairly successful franchise in Japan. Way before Level-5 got into robots, there was Medabots. Most of the games play like monster battling games with bug-like robots instead of electric rodents. Medabots Dual: Kuwagata and Medabots: Dual Kabuto are completely different. These two games look more like a Little Battlers game, but with Medabots.

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On top of overhauling the gameplay, Rocket Company added 100 new Medabots to Medabots Dual: Kuwagata and Medabots: Dual Kabuto for Nintendo 3DS. Both games are scheduled for release later this year.

Medabots Wants To Give Level 5s Little Battlers A Run For Its Money


Read more stories about Medabots: Dual Kabuto & Medabots: Dual Kuwagata & Nintendo 3DS on Siliconera.

Sunday, August 24, 2014

final fantasy xiv a realm reborn creates a sense of disconnect at first

Final Fantasy XIV: A Realm Reborn Creates A Sense Of Disconnect... At First

Over the past decade that Square Enix has been around there hasn’t been a single flop in their flagship franchise as big as their initial release of Final Fantasy XIV. Taking much heat from critics and fans alike, the game was eventually forced to have its own plug pulled and Square Enix had to start development over again. Now, almost three years later, the end result is Final Fantasy XIV: A Realm Reborn.

I got my digital PS3 copy to play from Square Enix the weekend before the game’s release, and the pre-release experience was mostly smooth sailing for me. There was some maintenance downtime but nothing truly bothersome. However, as the game’s launch came, servers became full and the experience was much different from what I’d gotten used to. The process of logging in soon became a matter of ether getting a waiting time to be let into a server or encountering errors—or just flat out being told that there was simply no room for you, and to please try again later.

However, past the initial bumps that will no doubt be ironed out down the line, is a very fun game.

Final Fantasy XIV: A Realm Reborn Creates A Sense Of Disconnect... At First

The first thing the player is greeted by is a really pretty cut scene going over the background information of the game’s world, Hydaelyn, the and the horrible catastrophe that struck it and ushered in a new era. Once the scene plays out you’re whisked away to the character creation screen, and oh boy—here was my greatest weakness. Some people can create their characters pretty easily. Me, though, I could spend days just making the precise character I want.

But that’s okay, because the character creation engine in A Realm Reborn is fun. There are a multitude of races to choose from: the Hyur, or human-like race; Elezen, or elf-like race; Lalafell or cutesy-little-guy race; Roegadyn, or big-scary-guy race; and Miqo’te, or much-needed cat-people race. I wasn’t sure what to go with at first, and my gut reaction was to compare all their stats to find the best race for what I wanted to do. To be honest, however, that approach bored me. Instead, I ultimately just dove in blind and picked my race not based off stats but off appearance.

Final Fantasy XIV: A Realm Reborn Creates A Sense Of Disconnect... At First

I ended up picking a Lalafell since they reminded me of my preferred Final Fantasy Crystal Chronicles race: the Lilties. Even with my race out of the way, I still had plenty of choices to make, though: hair, eyes, face, height—pretty much all the typical character creation tools were here. You could pick your birthdate—mine was the 28th Sun of the Sixth Astral Moon (mostly picked since the date matches my real birthday); your deity, mine being Halone, mover of glaciers and goddess of war (she sounded like a swell gal); and then there was the final big choice to make, which was my starting class. Going off my Lilties reasoning, I picked Lancer and now I was set. After choosing my World (Server), I was finally ready for what A Realm Reborn was going to show me.

As the game began, I found myself in some strange space with a floating crystal that towered over me. “Think. Feel,” a voice called out to me. However, it was soon silenced and I awoke in a carriage making its way to the village of Gridania, in the Eorzea region of Hydaelyn. Eorzea is the main region of the world that A Realm Reborn is set in. It was at this point that I realized that all the talks of a great calamity, the character creation, reading about all the deities, completing quests for my guild, and most importantly this introduction carriage ride, all reminded me a lot of western role playing games, especially The Elder Scrolls, many of which start off with you sitting in some form of transportation, be it boat or wagon at the very start of the game as well.

Hydaelyn is still very much a Final Fantasy world, though, and it is full of Chocobos, Airships, Crystals, the Heroes of Light, Dragoons and all the other classic FF jobs, and even good old Bahamut. That said, the feel of Hydaelyn is still noticeably different from recent more science fiction focused Final Fantasies. A Realm Reborn is perhaps more in line with a high-fantasy focus like some of the classic titles of the franchise.

Final Fantasy XIV: A Realm Reborn Creates A Sense Of Disconnect... At First

After joining my guild, experiencing my first battle, and moving the story along, I began to feel a sense of disconnect from A Realm Reborn.

The story aspect of the game doesn’t line perfectly up with the very nature of the game. The narration talks about you—the new traveler whose tale has yet to be written—and you go on story missions where characters always remark how special you are. The story emphasizes you, the individual. In an almost Dragon Quest IX-like approach, everything is centered on you—but while you play the game, the streets, and all the fields and dungeons are overcrowded with other players, all just like you. “Special.” And that armor you obtained through the story mode as a reward? A bunch of them all have that, too.

This is where my conflicting feelings toward A Realm Reborn stemmed from. The game simultaneously makes you feel both special and run-of-the-mill at the same time.

Final Fantasy XIV: A Realm Reborn Creates A Sense Of Disconnect... At First

To me, this was off-putting at first, the conflicting nature of the individual versus the massive amounts of other players out there even managed to take me out of the story at some points. However, after progressing farther though the game, I realized that I would not want to separate one from the other. Playing with others in this world, and experiencing a story of my own were both things I enjoyed. I began to find them a nice change of pace from one another and found that the world gained a great deal of personality from all the other players. Eorzea is a place where you will never be alone, and where you can always find a comrade. That feels nice.

So, with all the information about the world out of the way, you may be wondering about that crystal calling out to me, or maybe about my progression through the Lancer Guild, and the story that came along with that? Or maybe you’re more curious about combat, and want to know what these FATEs are as well? Look forward to more coverage soon, where we go over all that and more, including a certain tale about a fellow named Foulques.

Food for thought:

1. Typing on the PS3 has been hard without a keyboard peripheral.

2. Though I am playing on a PS3 the experience is still very much a computer-like one. You even move around a mouse on the log-in screen; and yes there is a log-in screen just like a computer program, whenever you boot the game up.

3. Last Tuesday was the worst day for me; it had the longest waiting periods to log-in and the most errors, and full servers. Tuesday also happened to be the day the game came out at retail.


Read more stories about Final Fantasy XIV & PC & PlayStation 3 & Playtests on Siliconera.

Wednesday, August 20, 2014

Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer

Tecmo Koei and Sony are exchanging hunting game costumes. We just mentioned a crossover that added a Toukiden costume to Soul Sacrifice. In return, Sony Computer Entertainment is giving Temco Koei Soul Sacrifice clothes for Toukiden.

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Players can get four costume parts to dress their Toukiden character like a Soul Sacrifice sorcerer.

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Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer

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The four items are head, chest, gloves, and leg Royal Principle Vestments.

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Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer

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The Soul Sacrifice costume is free downloadable content. Tecmo Koei also has two more missions available as free DLC until October 8 when the mission pack costs 100 yen. Players can get materials to create the Strange Silver Dual Swords and the Strange Silver Gauntlets.

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Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer Dress Up Your Toukiden Warrior Like A Soul Sacrifice Sorcerer

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Toukiden on PlayStation Vita is slated for release later this year in North America.


Read more stories about PlayStation Vita & Screenshots & Soul Sacrifice & Toukiden on Siliconera.

Monday, August 18, 2014

Share your Kindle ebooks with friends, but you won't be able to read on yours

Going intothe new year,Amazon.com has recently introduced their new Kindle ebook lending feature to the Kindle customers. You can share selected Kindle ebooks with your friends up to two weeks, and allyou need to do isto enter the name and email address of the friend youwant to lend to.With the Kindle apps available for PC and mobile devices, borrowers need to have to own a Kindle to read the borrowed ebook. However, once the ebook is lent out, you will not have access to that ebook until the borrower "returns" the ebook.

Currently, the Kindle ebook lending is only available in the US, and on a title-by-title basis.

Source: digitaltrends.com



Friday, August 15, 2014

Researchers Claim Cyber Attacks Could Be Prevented By quot;Hyperspeed Signalling quot;

Security researchers from the University of Tulsa are reporting that they have found a way to allow network admins to take pre-emptive protective measures to secure their networks by identifying an attack before it even reaches its target. The report was published in the International Journal of Critical Infrastructure Protection; in it, the researchers and engineers who worked on the project explain that by slowing network traffic almost imperceptibly (just a few milliseconds per packet), network security software would be given enough time to identify whether a packet is malicious or not.

After identifying the attack, an algorithm developed by the team would send high-speed, high-priority packets across the network to the target of the attack, engaging defensive measures before the attack can even be carried out. It works by reserving optimal network paths for high-priority traffic and routing everything else across an extra connection or two, slightly slowing normal traffic across the network.

This new method, one of the authors of the report cautions, shouldn’t be seen as a miracle cure for network security. Adapting an existing network to run this algorithm would require investing in caching technology and defensive programs, and allocation of network pathways for the command and control signals for the defensive measures could be seen as a waste of network capacity. Additionally, the system is only as capable as the sensors being used to detect an attack. Attack variants or newly created attacks the sensors are unable to detect can still slip through and cause havoc.

New security software in development is showing promise, however. One program, being developed at Dartmouth College and the University of Calgary would allow network infrastructure to effectively monitor itself by detecting changes in sequences of code from within the kernel, potentially identifying malicious programs. When combined with the new hyperspeed signaling algorithms, the network security professional now has the capability of preventing all but the most serious attacks from even breaching the first line of defense.